home *** CD-ROM | disk | FTP | other *** search
- From: nuthing@mcl.ucsb.edu (Ethan Rohrer)
- Newsgroups: rec.games.programmer
- Subject: TIMING SOURCE CODE HERE!
- Date: 14 Dec 1994 05:55:34 GMT
-
- Ok, here is some code I wrote a while ago, and touched up a little
- recently as someone else needed it. As you may have noticed by the
- line count, it is VERY wordy...hopefully some of it is useful.
-
- This code returns a time value in units of 838 nanoseconds,
- and I have found it quite useful. Even though the examples I
- provide are for fixed-frame-rate games, I have used this in
- a crude ray-casting (yuk) demo I wrote a while back which will
- run as fast as your CPU (or monitor/video) will allow.
-
- Lemme know if you create something cool with it!
-
- Ethan -- rer@wlv.iipo.gtegsc.com
- (following are timer.c and timer.h)
-
- SNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIPSNIP
-
-
-